Infected
Island Of Ibiza
The game that I am creating will be both open world and
linear as you will be able to roam around and do whatever you feel like doing
(side mission, saving survivors or just killing infected) but will eventually have
no more side missions or survivors to save until you have completed some main
story missions to unlock more.
During missions I will include a system that will affect the
character depending on his personality as he is dedicated to survive. I will
show this because if the main character dies during a mission then it will have
a negative effect on him making the mission even harder to complete the next
time that you play it (e.g. slower movements) but there will be better rewards
if the player completes the mission without dying (e.g. more skill points,
rarer clothes). Another thing that I will implement is that unlike in dead
rising 3 where once you have cleared zombies around the survivor then it doesn't matter if they die or not but in my game I will give the player a
reason to keep these survivors alive as bringing them to the safe house will
give xp bonuses, skill points, side missions and more information regarding the
story line.
The loot system in the game will ensure that the player doesn't get the best clothes in the game off the first zombie that they kill,
the rarity of the clothes will depend on the level of the infected, infected
between level 1-10 will drop common (white), levels 11-20 will drop uncommon
(green), levels 21-30 will drop rare (blue),
levels 31-45 will drop legendary (purple) and levels 46-60 will drop flawless
(orange). As the levels go up the infected will become stronger, mutated and
generally harder to kill so the player will also have to think about upgrading
their weapons as well as just ranking up to get better clothes as they would
most likely de more often. This also leaves room for DLC to come out that
includes new clothes, new missions, new enemies, higher levels.
There will be weapon crafting in the game and the weapons
will become more complex (more parts needed, harder to find parts). There will
be both serious weapons like in Dead Island but there will also be silly
playful weapons like in Saints Row 3 and Dead Rising 3 to make the game more
enjoyable for the player. There will also be hidden collectibles and Easter
eggs around the map to trigger the players interest in finding all these whilst
playing through the game.
Along with this I will implement that you have to
keep your character well fed (above 75%) but if his hunger goes below this he
will just move slower but if reaches drastic measures (below 15%) then you will
slowly start to loose health but this process will speed up the lower the
hunger percentages goes.
There will be two skill trees which will be Survival and
Combat. The survival tree will have three branches named Hunger, Health and
Agility. The combat tree will have three branches called Ammunition, Finishing
moves, Toughness. It will be impossible to complete every branch of both tree
because the further you travel down the branches the more skill points that
attribute will require (lowest will be 1, highest will be 7) so the player will
have to spend their skill points wisely. However you will be able to reset all
your skill points and re-spend them in a different way to experiment with each
tree and branch in as many ways as possible.
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