Friday, 14 November 2014

HA2 Task 3 - Game Genre, Setting and Synopsis Research












Infected Island Of Ibiza
The game that I am creating will be both open world and linear as you will be able to roam around and do whatever you feel like doing (side mission, saving survivors or just killing infected) but will eventually have no more side missions or survivors to save until you have completed some main story missions to unlock more.

During missions I will include a system that will affect the character depending on his personality as he is dedicated to survive. I will show this because if the main character dies during a mission then it will have a negative effect on him making the mission even harder to complete the next time that you play it (e.g. slower movements) but there will be better rewards if the player completes the mission without dying (e.g. more skill points, rarer clothes). Another thing that I will implement is that unlike in dead rising 3 where once you have cleared zombies around the survivor then it doesn't matter if they die or not but in my game I will give the player a reason to keep these survivors alive as bringing them to the safe house will give xp bonuses, skill points, side missions and more information regarding the story line.

The loot system in the game will ensure that the player doesn't get the best clothes in the game off the first zombie that they kill, the rarity of the clothes will depend on the level of the infected, infected between level 1-10 will drop common (white), levels 11-20 will drop uncommon (green),  levels 21-30 will drop rare (blue), levels 31-45 will drop legendary (purple) and levels 46-60 will drop flawless (orange). As the levels go up the infected will become stronger, mutated and generally harder to kill so the player will also have to think about upgrading their weapons as well as just ranking up to get better clothes as they would most likely de more often. This also leaves room for DLC to come out that includes new clothes, new missions, new enemies, higher levels.

There will be weapon crafting in the game and the weapons will become more complex (more parts needed, harder to find parts). There will be both serious weapons like in Dead Island but there will also be silly playful weapons like in Saints Row 3 and Dead Rising 3 to make the game more enjoyable for the player. There will also be hidden collectibles and Easter eggs around the map to trigger the players interest in finding all these whilst playing through the game. 
Along with this I will implement that you have to keep your character well fed (above 75%) but if his hunger goes below this he will just move slower but if reaches drastic measures (below 15%) then you will slowly start to loose health but this process will speed up the lower the hunger percentages goes.   


There will be two skill trees which will be Survival and Combat. The survival tree will have three branches named Hunger, Health and Agility. The combat tree will have three branches called Ammunition, Finishing moves, Toughness. It will be impossible to complete every branch of both tree because the further you travel down the branches the more skill points that attribute will require (lowest will be 1, highest will be 7) so the player will have to spend their skill points wisely. However you will be able to reset all your skill points and re-spend them in a different way to experiment with each tree and branch in as many ways as possible.





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