Thursday, 11 December 2014

HA2 Task 5 - Production

Salford City College
Eccles Sixth Form Centre
BTec Level 3
Extended Diploma in Creative Media Production
Games Design


Unit 78 – Digital Graphics for Computer Games
HA2 – Transformation Production Log

Name
Jake Hyatt

Date: 17/11/14

First I inserted the vector version of my game cover that I created in Photoshop by inserting the images that I needed, I then moved them into the correct position before I used the magic wand to get a roughly cut out object. I had to use the eraser to erase finely around the zombie as the colours of the skin and clothes were very similar to the background which rendered the magic wand useless. I also used the eraser tool on the bucket, spade and baseball bat to give the illusion that the items were either being worn or being held.

Date:17/11/14

After the image was in Illustrator I would use the hot keys to select the tools that I wanted “V” for the selection tool “P” for the pen tool and “I” for the eyedropper tool. The process I would go through is I would first create a new layer with a relevant name for what will appear on that layer, I next selected the pen tool with a red outline but no fill and trace around everything first that I could see or what I thought would give the layer more detail/depth before selecting the select tool to select the pen tool outline that I wanted to fill. I would finally choose the eye dropper tool and click inside of the shape that I had selected which would change the colour to match the one I chose but would also automatically get rid of the red outline making it easier to repeatedly select a new shape and fill it with the correct colour until the layer was complete and I’d move onto a next one. I also used Bezier curves when drawing the outlines so that the image looked smoother instead of having jagged edges.

Date:18/11/14

For the sky instead of tracing it I decided to put a gradient fill as it looks smoother, it also made it easier for me as the clouds would have been hard to trace as they were slightly faded and the sky often changed to different shades of blue. This was the best solution to the problems that I had as the gradient changes shades of blue until eventually going white and even though it’s not from the original image I feel that it still blend in with the rest of the image. I did this same effect in the circle of the game title because the original would have been too difficult to trace however I kept the colour scheme from the original.

Date:20/11/14


 

Date: 21/11/14

For the text I used the pen tool to create a line but to ensure that when I went to trace a new line the pen tool wouldn't continue so I pressed “Ctrl + Shift + A” which would cut the line off so that the pen tool when used again would create a new line.

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