After looking at each aspect of my project I am going to create a review of my overall performance and decisions that I made during the time that I had.
Overall I feel that my performance on this task was below average as I didn't have good project management as my timing for each task weren't accurate leaving me with not enough time to complete each other task to the highest of standards. At the beginning of the unit I feel that my timings were more accurate as I finished the first few tasks within a certain time limit but after that i just took too long to take my pictures which stopped my progress as that was the next step in my process and i couldn't continue without doing this.
When I was creating the vector image of my game cover i did experience problems when I was attempting to trace my own face as the lighting was terrible which made it impossible to define any features that were on my face and trying to free-hand draw them didn't work as the proportions didn't look right making the overall image look worse. I decided to not include any facial features on my character which i felt was the right decision for the situation that I had.
If i was to do this unit again I would improve my timings my not wasting time doing nothing but instead I would take the pictures straight away and get working on them in Photoshop so that the overall quality would have been better as I rushed the pictures and the Photoshop. Also when taking the pictures I would have ensured that the lighting was correct so that you could see everything instead of the light being to bright or too dark so that you couldn't see anything.
Also when creating the vector image I would take more time to focus on the finer details as the picture is very plain when it comes to looking at the character, I could have added logos, scars, sunglasses etc. I did finish the product before the end of the 5 weeks but it wasn't to the highest standard as I wanted it to be photo realistic however I don't feel that I achieved this as the details were missing which makes the image more of a toon style which isn't what I was going for. However I feel that I captured the slight humor that I wanted to show that this game wouldn't have been all serious by adding the bucket and spade to the zombie that was on the ground.
Overall I think that I achieved more of what I wanted to portray to the audience compared to what I didn't achieve but wanted to. I feel that the final artwork was of good quality but could have been improved with more attention and by following my character profile exactly. The finished product achieved the aim of the project in my eyes however my project management didn't achieve the aim of the project.
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